As players explored the vast world of Skyrim and discovered
the secrets hidden in its nooks and crannies, they became engrossed in the
minute details of the world and mechanics. But players couldn’t help but feel
like a second element of game play was missing. As fun as bashing in the skulls
of bandits and dragons is with your NPC companion it would be more fun to do
with your friends. This sparked the idea of taking the world of Elder Scrolls and
transforming it into an MMORPG.
For those players, like myself, who love Skyrim but have
little to no experience with MMORPG’s have had a difficult time adjusting to
the new style of game play. The changes are small little things like the
mechanics and normal MMO glitches, but they add up to become so annoying I was
unable to become immersed into the world like I normally am. When I played
there was a point where you had to jump into a pool of light to transfer you to
Tamriel. Normally on a console you just physically jump into the light, with an
MMORPG you have to click a specific button to do so rather than the action its
self.
This small but unnatural change in mechanics resulted in a
lot of deaths. I also noticed when playing the game I couldn’t fully engage in
the environment. If I were to sneak in specific areas or too close to an object
the game would glitch and I would fall through the map causing my character to
die after 3 minutes of falling, resulting in many rage-quits. Many of my
friends who do play MMORPG’s told me this is completely normal for relatively new
MMORPG’s and it would never deter them from playing.
There is also no heroic narrative in the MMORPG. What made
the single player games so exciting and addictive is that the single player
became the hero among heroes and The player is now faced with countless other
people who are now going to be the best of the best and as GAMESPOT, a credible gaming news source, states “the
one true hero crown is threatened”.
The Elder Scrolls Online did an excellent job of capturing
the world of Tamriel, the continent which holds all the countries Elder Scrolls
takes place in. In this regard they did not disappoint any Elder Scrolls fans.
But the change in view has irked some players. Many who have played the
traditional Elder Scrolls games has played in the first person view. In MMORPG’s
the only option is a 3rd person view which is not hard to get used
to, but not having the option to switch views does remind you that your
character is just that, a character.
Elder Scrolls Online will never be as beautiful or immersive
as Skyrim, but it can be linked to the way players approach their game. Rather
than fighting to become the best hero players can work together to advance
their faction and have a sense of being part of something larger could be the
thing that attracts the Skyrim fans and makes Elder Scrolls Online a stable in
the Elder Scrolls universe rather than a side story project.
No comments:
Post a Comment