The concept of Virtual Reality (VR) has been around since
the birth of Atari. Players and developers alike have been searching for the
technology that will allow the player to become fully immersed into an
environment that does not exist within our own reality.
From the release of the Virtual Boy to the newly debuted PlaystationProject Morpheus, many attempts have been made to engross the player into a
game. The Oculus Rift is the most wide spread Virtual Reality device that has
come the closest to meeting the expectations of gamers when yearning to
experience Virtual Reality. That enhances the game play and environment is that
the environment around the screen (your home or play space and outside noise)
has been removed. When these elements are removed the player is unable to break
free from the gaming environment.
So how will this technology increase the game play of
Skyrim? One of the elements of Virtual Reality that has not fully allowed the
player to immerse themselves is the graphics. For most games they are bubbly
and unrealistic. However, Skyrim has the leading graphics of its time. Even
without the advantage of the Oculus Rift players would look at the smallest
details, like the grains in tree stumps and say “That’s so realistic!”
If the Oculus Rift or Morpheus could intertwine the graphics
of a PS4/Xbox One with their immersive technology while including the game to
register body movements, like the Omni, them they will succeed in creating a
true Virtual Reality.

Many joke that the Omni will solve America’s obesity crisis,
because one thing many of us are not willing to give up is our video games. The
Omni is to become what the Wii was meant to be, but couldn’t hold up too. There
will be no way to cheat around physically moving your body to interact in the
game, unlike the Wii and Kinect technology.
It is not until the players actions are fully registered and
react fluidly with the players body’s motions that Virtual Reality will allow
the player to become fully immersed. The player needs to believe that they truly
are having the wind run through their hair or are about to be eaten by a dragon
and have the initial body reactions that we humans express to properly
experience Virtual Reality.
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